Goals—
First topic: What is an OS?
Ref: Tanenbaum, p. 2, simplified pic:
-----------
apps <-- CPU running in
user mode (includes compilers, shells, etc.)
-----------
OS
<-- CPU running in kernel mode
-----------
hardware
-----------
The OS provides apps with a virtual machine
and itself is a program working with the actual hardware.
The virtual machine is the OS-provided program execution
environment, for example, what you have already been using for your C
programs in CS310. The actual hardware was covered in CS241,
so you have some background on the two sides.
What about the Java “virtual
machine”? It is a virtual machine in the same
sense, that is, it provides an execution environment for programs, in
this case just Java programs. The Java VM sits on top of the
OS VM, so there is another layer in the picture for Java
programs. C programs run right on the OS, with the help of
the C library. (You could draw a layer for the C library, but
the C/C-lib layer boundary wouldn’t be as strong a division
as the others.)
We will concentrate on the C programming environment, since it
is so close to the OS.
UNIX/Win32 virtual machine (app execution environment)
Note: Win32 (or WinAPI, a synonym) is actually the name of the system API for Windows NT/2000/XP, and this API is also provided on Windows 98/Me, but these last two do not have all the infrastructure of a modern OS. On the high end, Win32/WinAPI includes 64-bit address support, which is sometimes called, to try to make it clear, "Win32 for 64-bit Windows." We will only be studying the full-fledged modern OS’s, so “Win32” will mean NT/2000/XP, with 32 or 64-bit addresses, as opposed to UNIX/Linux, grouped as “UNIX”, since Linux is truly a kind of UNIX. UNIX also supports 32 or 64 bit addresses. For discussion of Win32/WinAPI terminology, see http://en.wikipedia.org/wiki/Win32.
In our department, we have many Solaris UNIX machines and a
smaller number of Linux and Windows XP machines. The homework
will be done on
the Solaris system “ulab”, also known as
u17.cs.umb.edu. All the “blades”,
blade01.cs.umb.edu, blade02, …, blade64, are also running
Solaris.
User Memory Layout (details for Solaris UNIX):
<add
cloud up here holding kernel>
code
data
C lib DLL stack
---
---
---- <----
|--------|--------|------------ … -------------------|
Address
0
0x10000
0x20000
0xffffffff
0xf = 1111 binary, so 4 binary 1’s for each
f. 0xffffffff has 8 f’s, so has 32 bits of 1s.
0xffffffff: 32 bits of 1s, highest possible 32-bit address
This is a 32-bit user address space. The … part
could be used by a larger user program.
Important powers of 2: 1G = 230,
1M = 220, 1K = 210
So 0xffffffff = 232 - 1 = 4G
-1. Thus the Solaris user address space is 4 G bytes in size,
the full 32-bit address space size.
There can be holes in the available memory for a program, stretches of addresses that cause segmentation faults when referenced. We still call the memory "flat," because one sequence of memory addresses still can describe the whole thing, and every byte of usable memory has its own unique address.
In a non-flat memory, various pieces, usually called segments, are only separately usable. In UNIX or Windows, we can malloc 10 MB of memory (say) at a time and if it succeeds, we are guaranteed one stretch of addresses covering 10 MB of memory.
The OS code, the kernel, is not in this space but off
somewhere else—shown in a cloud on the board. The
system call causes execution to jump right out of this user space into
the kernel. In the kernel, the system call implementation
code executes to do the service, and then returns to the next user
instruction after the system call instruction.
The Solaris user address space is 4 G bytes in size. Other
UNIX implementations provide 3-4G. Linux provides 3G. Windows
2000 provides 2G by default, 3G by special boot command for Advanced
Servers. The size of the user memory space (above
1G) is only relevant for the largest apps, notably huge
database systems.
DLL: dynamic-link library, or just dynamic library in UNIX
parlance, code that can be called by a program but is not stored in the
program’s executable file, Instead, it is brought into user
memory at runtime. Functions are located in the DLL via
“dynamic linkage” at runtime. Once this
linkage is done, calls are direct, since the DLL is in user memory.
User Memory Layout for Solaris UNIX: 4G user address space
(the first 0x10000 bytes are purposely made unavailable to trap null
pointer accesses)
<add
cloud up here holding kernel>
code
data
C lib DLL stack
---
---
----- <----
|--------|--------|------------ … -------------------|
Address
0
0x10000
0x20000
0xffffffff
User Memory Layout for Win32: 2G user address space
<add cloud up here holding kernel>
code
data
C lib DLL stack
---
---
----- <----
|--------|--------|------------ … -------------------|
Address
0
0x7fffffff