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Real-Time Systems (3 credits)

Covers the entire development process of a real-time system, from the requirements specification and design to implementation and testing, including real-time programming, low-level software issues, and hardware architectures. Emphasizes timing constraints and scheduling principles. Subtopics include the four layers of real-time system development: real-time design methodologies, real-time design programming language constructs, real-time kernels, and real-time hardware architectures.


CS310 and CS341.

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