Studying Deceptive Behaviors in VR



Students cheating on an exam in an academic setting creates an environment where one person (the student) must reason about the perception of another (the teacher). In exploring the student’s mindset, trends concerning how humans make decisions based on their understanding of another human’s intentions and knowledge can be uncovered. In this work, we study human cheating behavior through simulated examinations invirtual reality, showing that the teacher’s animacy and orientation plays a large part in the student’s reasoning of the teacher’s awareness.





Project Screenshots



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The Team



Carla
Computer Science Department
Student



Mark
Computer Science Department
Student



Michael
Computer Science Department
Student