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ShapeOnScreen |
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1 // joi/5/shapes/ShapeOnScreen.java
2 //
3 //
4 // Copyright 2003 Bill Campbell and Ethan Bolker
5
6 // This file is used in one of the Chapter 5 exercises on shapes.
7
8 /**
9 * A ShapeOnScreen models a Shape to be painted at
10 * a given position on a Screen.
11 *
12 * @see Shape
13 * @see Screen
14 *
15 * @version 5
16 */
17
18 public class ShapeOnScreen
19 {
20 private Shape shape;
21 private int x;
22 private int y;
23
24 /**
25 * Construct a ShapeOncreen.
26 *
27 * @param shape the Shape
28 * @param x its x coordinate
29 * @param y its y coordinate
30 */
31
32 public ShapeOnScreen( Shape shape, int x, int y )
33 {
34 this.shape = shape;
35 this.x = x;
36 this.y = y;
37 }
38
39 /**
40 * What Shape does this ShapeOnScreen represent?
41 *
42 * @return the Shape.
43 */
44
45 public Shape getShape() {
46 return shape;
47 }
48
49 /**
50 * The current x coordinate of this ShapeOnScreen.
51 *
52 * @return the x coordinate.
53 */
54
55 public int getX() {
56 return x;
57 }
58
59 /**
60 * The current y coordinate of this ShapeOnScreen.
61 *
62 * @return the y coordinate.
63 */
64
65 public int getY() {
66 return y;
67 }
68
69 /**
70 * Unit test.
71 */
72
73 public static void main( String[] args ) {
74 ShapeOnScreen sos = new ShapeOnScreen( null, 5, 7);
75 System.out.println("Shape: " + sos.getShape());
76 System.out.println("x: " + sos.getX());
77 System.out.println("y: " + sos.getY());
78 }
79 }
80
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ShapeOnScreen |
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