Gathering

We have regular gathering throughout each semester. In each gathering, we will discuss a topic of interests related to game development.

Our regular gatherhing is held at the ITLab (S3-143, 3/F, Science Building), unless otherwise announced.

Spring 2017

The tentative schedule is:

  • 1:00-2:00pm, Feb 15 (Wed), MakerSpace Lab (S-3-034) (confirmed)
  • 2:00-3:00pm, Mar 9 (Thu), MakerSpace Lab (S-3-034) (confirmed)
  • 2:00-3:00pm, Apr 13 (Thu), MakerSpace Lab (S-3-034) (confirmed)
  • Fall 2016

    The tentative schedule is:

    • 1:00-2:00pm, Sep 29 (Thu), University Hall, 2nd floor, Seminar room 2320 (confirmed)
    • 1:00-2:00pm, Oct 27 (Thu), University Hall, 2nd floor, Seminar room 2320 (confirmed)
    • 1:00-2:00pm, Nov 22 (Tue), Campus Center, room 1313 (confirmed)
    • 1:00-2:00pm, Dec 15 (Thu), University Hall, 2nd floor, Seminar room 2320 (confirmed)
    • Fall 2016

      The game festival is:

      • 9:00am-8:00pm, Sep 10 (Sat), 2016, "2016 Boston Festival of Indie Games", by Mark and Carla (completed)
      • Spring 2016

        The tentative schedule is:

        • 2:00-3:00pm, Apr 20 (Wed), 2016, "technicals about the Game Engine Unity, and the future of VR", by Quincy, Chris, Carla, and Mark (confirmed)
        • 2:00-3:00pm, Mar 23 (Wed), 2016, "Animation System and Playmaker - a plugin for building finite state machine", by Haikun Huang & Chirs Quigley (confirmed)
        • 2:00-3:00pm, Feb 17 (Wed), 2016, "Using Unity For Game Development", by Haikun Huang & Chirs Quigley (confirmed)
        • Fall 2015

          The tentative schedule is:

          • 4:00-4:30pm, Oct 13 (Tue), 2015, "A level-design plugin for wayfinding", by Haikun Huang (confirmed)
          • Spring 2015

            The tentative schedule is:

            • 3:15-4pm, Apr 16 (Thu), 2015, "How to develop a game using a game engine?", by Haikun Huang (confirmed)
            • 2-3pm, Mar 4 (Wed), 2015, "The path to be a game developer?", by Haikun Huang (confirmed)